willmartincodes.com

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willmartincodes.com

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  • Home
  • Resume and Contact Info
  • RocketRoyale
  • Far Horizon
  • Against All Odds
  • Featured Programs
  • Solus Development
  • Presentations
  • More
    • Home
    • Resume and Contact Info
    • RocketRoyale
    • Far Horizon
    • Against All Odds
    • Featured Programs
    • Solus Development
    • Presentations
  • Home
  • Resume and Contact Info
  • RocketRoyale
  • Far Horizon
  • Against All Odds
  • Featured Programs
  • Solus Development
  • Presentations

Rocket Royale

What is it?

 Rocket Royale is a first-person Quake-like rocket shooter with destructible environments. This game currently feature LAN based connections to run a 4-person free for all mode. A match is limited by kills and time. 

What did I contribute?

I programmed the multiplayer and gameplay design of this project using C++ and blueprints. It was a fun adventure into Unreal Engine replication and ++ and I look forward to doing more!

Where can I find the project?

We are publishing on itch dot io, click the image for the link

Milestone 2 - Networking and Replication

This is my most recent development in my Rocket Royale development. The replication was a problem I ran into especially with the 5.X Unreal prebuilt. I could not find any guides on it online, so I made my own to help others.

Milestone 1 - Version Control and Project

For the first milestone of Rocket Royale I worked on our version control as well as streamlining our workflow for our group. This investment will payoff in later milestones for my group. Here I have made a tutorial for my setup of Perforce, Unreal and JetBrains.

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