Rocket Royale is a first-person Quake-like rocket shooter with destructible environments. This game currently feature LAN based connections to run a 4-person free for all mode. A match is limited by kills and time.
I programmed the multiplayer and gameplay design of this project using C++ and blueprints. It was a fun adventure into Unreal Engine replication and ++ and I look forward to doing more!
We are publishing on itch dot io, click the image for the link
This is my most recent development in my Rocket Royale development. The replication was a problem I ran into especially with the 5.X Unreal prebuilt. I could not find any guides on it online, so I made my own to help others.
For the first milestone of Rocket Royale I worked on our version control as well as streamlining our workflow for our group. This investment will payoff in later milestones for my group. Here I have made a tutorial for my setup of Perforce, Unreal and JetBrains.
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